﻿<?xml version="1.0" encoding="utf-8" ?>
<root>
  <classes>
    <data name ="using System;"></data>
    <data name ="using System.Collections.Generic;"></data>
    <data name ="using System.Linq;"></data>
    <data name ="using System.Text;"></data>
    <data name ="namespace Zeus{"></data>
    <EndClass name ="{}}"></EndClass>
 
    <classMyGame name="
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Zeus
{
      public class MyGame : Microsoft.Xna.Framework.Game
      {
          GraphicsDeviceManager graphics;
          SpriteBatch spriteBatch;
    
          public MyGame()
          {
              graphics = new GraphicsDeviceManager(this);
              Content.RootDirectory = ;
          }
    
          protected override void Initialize()
          {
            base.Initialize();
          }
          
          protected override void LoadContent()
          {
            spriteBatch = new SpriteBatch(GraphicsDevice);
          }
          
          protected override void UnloadContent()
          {
          }

          protected override void Update(GameTime gameTime)
          {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            base.Update(gameTime);
          }
          
          protected override void Draw(GameTime gameTime)
          {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            base.Draw(gameTime);
          }
    }
}" >
      </classMyGame>
    <classProgram name="
using System;

namespace Zeus
{
    static class Program
    {
        static void Main(string[] args)
        {
            using (MyGame game = new MyGame())
            {
                game.Run();
            }
        }
    }
}">

    </classProgram>
  
  </classes>
</root>
